三维场景表示的体渲染增强与冗余约束分析

何 金旭
重庆交通大学信息科学与工程学院

摘要


三维高斯泼溅(3DGS)在复杂场景中易产生伪影和细节缺失。为提升重建质量,本文在早期3DGS框架中
引入体渲染计算,使高斯贡献沿光线连续累积以减轻无序带来的误差;并结合透射率裁剪剔除冗余椭球,同时加入
多视角一致性约束提高几何稳定性。实验结果显示,该方法可在多类数据集上有效减少噪声、提升颜色与深度图的
可靠性,具有一定工程应用价值。

关键词


三维重建;高斯泼溅;体渲染;多视图一致性;高斯裁剪

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参考


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